![]() ![]() The higher you upgrade your schools, the faster it will research technology and the more public unrest it will cause. They also reduce the public order in their region by inciting clamor for reform. Schools enable you to conduct research in the technology tree this is their main function. These only show when you can afford to build something or upgrade existing buildings. You can see when a town can be built on or upgraded, it will have a rotating gold hammer above it. Every one of these four buildings can be upgraded three times, except the Church School that only has two upgrades. You can, however, destroy the existing building if you want to build another type in it's stead. Once you decide which of these 4 to build in your town, you cannot build one of the other three building types in that same town. In the Towns you can build one of four different buildings School, Church School, Craft Workshop and Coaching Inn. (Please note that some of the buildings as well as the agents they spawn have different names for some of the factions/religions. You can see what category a building slot is by hovering your mouse over it. These are divided in to the categories of Towns, Ports, Mines, Farms, Plantations, Logging Camps and Fur Trading Posts. Most people have probably noticed that there are now building slots outside of the main city of a region (if not, I fear for you). 8 Armies and Navies On The Campaign Map. ![]() 4 Government, Government Types and Revolutions.1.3 Farms, mines, plantations, logging camps and fur posts.
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